[PD] self-similarity

Paris Treantafeles paris at parisgraphics.com
Tue Jun 7 01:53:30 CEST 2005


Thanks for the example patch!

Ben and Thoralf, thanks for the other info!


On Monday, June 6, 2005, at 04:44  PM, Erich Berger wrote:

> sorry -
> usual "i forgot the attachement" thingie
> e
> On Mon, 6 Jun 2005, Erich Berger wrote:
>>> The good thing is that you can many iterations even if your graphics
>>> card is not great at repeating Geos. Actually self-similar is a 
>>> little
>>> fancy because I'm using three copies of the feedback, and using 
>>> pix_snap
>>> (not snap2tex) because the areas of the texture that only contain the
>>> background colour of the window are transparent. So one feedback 
>>> surface
>>> can feedback onto a second.
>> there is no magic in it.
>> ben was also already postig a patch a while ago,
>> but here again a patch with the basic principle.
>> its basically the same patch as
>> as the snap2text helppatch, just that the trigger sequence
>> from |t a b| is changed to |t b a| .
>> best
>> erich
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