[PD] perspective in gem
Miller Puckette
mpuckett at man104-1.ucsd.edu
Wed Jun 15 03:46:37 CEST 2005
I think this comes from the fact that Gem uses a very wide-angle virtual
lens to look at the model space, the equivalent of a 40-ish mm camera lens.
I think that parameter is controllable withing openGL but I can't find
anything in Gem that allows to change this...
simply making the cubes bigger and further away doesn't fix it; you really
need a narrower camera angle. Perhaps some Gem expert knows how to set this?
cheers
Miller
On Tue, Jun 14, 2005 at 09:38:14PM -0400, dafydd hughes wrote:
> Thanks for your reply, Max
>
> Max Neupert wrote:
> >
> >? multiple objects with individual perspective? i'm curious, my
> >imagination is limited to my 4 dimensions.
>
> I didn't do a very good job of explaining myself. I've created a
> picture of what I'm trying to do:
>
> http://www.sideshowmedia.ca/cubes.jpg
>
> Basically, each object stays where it is but can be rotated. Problem
> is, as soon as I try to space the cubes out, perspective takes over...
>
> >what you might want is to change the shape of your viewpoint or frustum.
> >see in the helpfile for [gemwin] the [pd viewing] subpatch.
>
> This is a great suggestion - thanks. I will definitely explore it further.
>
> cheers
> dafydd
>
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