Fwd: [PD] perspective in gem

vade doktorp at mac.com
Wed Jun 15 06:12:43 CEST 2005



I think youd have to set your gemheads to render sequentially, and  
using their triggered output to reposition the camera accordingly,

ie: gemhead 1 position camera, render cube, , gemhead 2, reposition  
camera, render cube2, etc

I thought you could change your  lens angle, but I cant seem to find  
the functionality...

On Jun 14, 2005, at 9:46 PM, Miller Puckette wrote:


> I think this comes from the fact that Gem uses a very wide-angle  
> virtual
> lens to look at the model space, the equivalent of a 40-ish mm  
> camera lens.
> I think that parameter is controllable withing openGL but I can't find
> anything in Gem that allows to change this...
>
> simply making the cubes bigger and further away doesn't fix it; you  
> really
> need a narrower camera angle.  Perhaps some Gem expert knows how to  
> set this?
>
> cheers
> Miller
>
>
> On Tue, Jun 14, 2005 at 09:38:14PM -0400, dafydd hughes wrote:
>
>
>> Thanks for your reply, Max
>>
>> Max Neupert wrote:
>>
>>
>>>
>>> ? multiple objects with individual perspective? i'm curious, my
>>> imagination is limited to my 4 dimensions.
>>>
>>>
>>
>> I didn't do a very good job of explaining myself.  I've created a
>> picture of what I'm trying to do:
>>
>> http://www.sideshowmedia.ca/cubes.jpg
>>
>> Basically, each object stays where it is but can be rotated.  Problem
>> is, as soon as I try to space the cubes out, perspective takes  
>> over...
>>
>>
>>
>>> what you might want is to change the shape of your viewpoint or  
>>> frustum.
>>> see in the helpfile for [gemwin] the [pd viewing] subpatch.
>>>
>>>
>>
>> This is a great suggestion - thanks.  I will definitely explore it  
>> further.
>>
>> cheers
>> dafydd
>>
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