[PD] gem pdp and yuv
chris clepper
cgc at humboldtblvd.com
Sun Jun 19 18:17:40 CEST 2005
On Jun 19, 2005, at 6:25 AM, etienne deleflie wrote:
>
>
>>> 2) when Gem is in yuv mode, is it 24 bits per pixel .. or is it 16
>>> bits per pixel, as in YUV4:2:2 .... where 2 adjacent pixels share UV
>>> data ?
>>>
>> The standard YUV-mode in Gem is YUV422 (at least the code says that)
>> and one
>> pixel is 8 bit.
>>
> 8 bits per pixel? how does that work?
> do you mean each value is 8 bits ..... in which case one YUV 4:2:2
> pixel takes up 24 bits?
It's standard 2vuy packing of 8 bits per U Y V Y. Each pixel has a
full 24 bits of data, but only requires 32 bits of storage for two
pixels (which of course you already know since you and Chris K taught
me this many years ago!).
On OSX, YUV is the default colorspace for GEM, while Windows and Linux
default to RGBA.
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