[PD] RE: Gem Model Texturemap

timon botez timon at sosolimited.com
Thu Jun 23 16:26:38 CEST 2005

>    4. Gem Model Texturemap  (timon botez)

So I figured it out. It seems that the front facing of my model gets 
the wrong side of the texture. I rotated my original obj file to 
90degrees on Y- in my preferred obj editor, and boom, the video was "as 
is". Might be worth adding a little line in the help file.


Im just doing some basic video (pix_film) texture mapping on a model
plane. Been through all the help/reference files, but I cant seem to
find a proper way of making the image  display "as is". It is currently
stretching it so that all I get is colored lines. Any pointers?


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