[PD] fluid~ compilation on OSX-another one

Koray Tahiroglu ktahirog at uiah.fi
Fri Jul 1 18:54:27 CEST 2005


Hi Thomas,
I will try to compile Flext once again from the (cvs) files, before that I
will try to solve the problem of -framework vecLib with a help from David
anf Frank:-)

best,
Koray.

> Hi Koray,
> i'm following the discussion about flext/externals compilation one with
> one eye because i'm too busy at the moment.
> However, there are two points:
>
> 1) You are using the old build system. This is necessary because i
> haven't released to new one yet.
> With your build output
>
> >>>g++ -c -O3 -DPD  -I/Users/mlab/pd/src/ -I/usr/local/lib/pd/flext/../src
> >>>-I/usr/local/lib/pd/flext fluid/main.cpp -o pd-darwin/fluid.o
> >>>g++ -bundle -bundle_loader /Users/mlab/pd/bin/pd -flat_namespace
> >>>pd-darwin/fluid.o /usr/local/lib/pd/flext/flext.a -lm -lfluidsynth -o
> >>>pd-darwin/fluid.pd_darwin
> >>>ld: Undefined symbols:
> >>>_vScopy
> >>>_vadd
> >>>_vmul
> >>>_vsmul
> >>>make: *** [pd-darwin/fluid.pd_darwin] Error 1
> >>>rm pd-darwin/fluid.o
> >>>
> >>>
> you seem to be only an additional "-framework vecLib" compiler switch
> away from success.
>
> 2) fluid~ should rather use the new (cvs) build system, because it's
> much easier to configure and use, and in general much less hassle for
> external developers.
>
> best greetings,
> Thomas




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