[PD] get samplerate
IOhannes m zmoelnig
zmoelnig at iem.at
Mon Jul 4 14:39:58 CEST 2005
Ed Kelly wrote:
> Hi all,
>
> I'm trying to code a dsp external. Is there any way to
> get the sample rate at runtime? something like:
> t_float sr= sample_rate;
in m_pd.h (the file of reference) i find:
EXTERN float sys_getsr(void);
which gives you the system-samplerate (the one your adc/dac runs at)
furthermore (also in m_pd.h) i find the definition of the signal-structure:
typedef struct _signal
{
int s_n; /* number of points in the array */
t_sample *s_vec; /* the array */
float s_sr; /* sample rate */
...
} t_signal;
the sample rate of the signal is per canvas; this is the value that can
be changed via the [block~] (or [switch~] object; it is
sys_getsr()*upsampling
unfortunately, any overlap factor will also get multiplied in, resulting
in: s_sr = sys_getsr()*upsampling*overlap;
(if you have an overlap of 2 and no up/downsampling, you will get
something like 96kHz as sample rate)
there is (currently) no way to get upsampling AND overlap factors from
within your external.
there is a pending feature request for this.
mfg.asdr.asdf
IOhannes
>
> ?
> Ed
>
> Dr Edward Kelly
> Research Assistant in Sonic Arts
> London College of Communication
> University of the Arts London
>
>
>
>
>
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