[PD] pix_sig2pix, block size and audio in a patch

Paris Treantafeles paris at parisgraphics.com
Wed Jul 6 20:35:51 CEST 2005


Hi List,

I have been creating several patches using pix_sig2pix and using  
block~ 4096 to create some visuals that i really like.
Now, I've run into a slight problem....
Rather than using oscillators as inputs to pix_sig2pix, I'd like to  
use a sound file in a patch.
To hear the sound file, it appears that I have to use a default block  
size of 64, but then the pix_sig2pix gives only 64 pixels of data.
Is there a work around so that one can read a sound file into a patch  
and send it to dac and have pix_sig2pix use some value greater than 64?

A somewhat cheesy but interesting result occurs by living with  
pix_sig2pix at 64 and using pix_crop to stretch the image to the full  
window.

Thanks,
p






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