[PD] GEM pix_dv
IOhannes m zmoelnig
zmoelnig at iem.at
Sun Sep 11 12:23:55 CEST 2005
Christian Veit wrote:
>>you don't need to hack the code to define that, just use the configure
>>script (look ./configure --help for all options)
>>there should be an option for ieee1394 or dv or something like that ...
> I've installed Gem with apt-get install before so i don't have to use the
so you are on debian ?
> ./configure script before. I've tried to use it by typing
> ./configure --with-ieee1394
> but there is something wrong with opengl
> loading cache ./config.cache
> HEAD: /usr/include /usr/local/include ../../../GemLibs/
> checking for X... no
> checking for MMX... checking MMX found...
> checking for main in -lX11... no
> checking for main in -lXext... no
> checking for XF86VidModeGetAllModeLines in -lXxf86vm... no
you will need the X development (xlibs-dev) libraries
if you are running etch/sid you also need to install the libxxf86vm-dev
> checking for sin in -lm... yes
> checking for main in -lz... no
> checking for glInitNames in -lGL... yes
> checking for gluLookAt in -lGLU... no
> checking for gluLookAt in -lMesaGLU... no
> incomplete OpenGL (no GLU)
> What is GLU and how can i make it run? In the ./config help i didn't find
> anything about that.
well, the README.build file says, that the prerequisites are (among
others) "openGL + GLU" and it gives a link to the mesa homepage.
the first hit on http://www.google.at/search?q=opengl+glu gives me "GLU
is the OpenGL Utility Library"; you have to install it (and also its
basically, for each package that is needed by Gem you also have to
install the dev-package (since you are compiling)
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