[PD] [gem] rotate a text
grhPD at gmx.at
Mon Sep 26 12:24:28 CEST 2005
> [text2d] uses bitmapped/pixmapped fonts: the rasterizer is basically
> within the text2d-object, therefore you can anti-alias the font in
> there. otoh, a lot of opengl-manipulations (like rotate, translateZ)
> will not work because of this.
okay, thanks, I understand now ...
> you have 2 options:
> 1) enable anti-aliasing for the entire screen (FSAA)
> 2) use [polygon_smooth] before [text3d] to enable a kind of
> anti-aliasing for just that object.
hm, [polygon_smooth] has not really much effect ... will try FSAA ...
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