[PD] [gem] rotate a text

Georg Holzmann grhPD at gmx.at
Mon Sep 26 12:24:28 CEST 2005


> [text2d] uses bitmapped/pixmapped fonts: the rasterizer is basically 
> within the text2d-object, therefore you can anti-alias the font in 
> there. otoh, a lot of opengl-manipulations (like rotate, translateZ) 
> will not work because of this.
okay, thanks, I understand now ...

> you have 2 options:
> 1) enable anti-aliasing for the entire screen (FSAA)
> 2) use [polygon_smooth] before [text3d] to enable a kind of 
> anti-aliasing for just that object.
hm, [polygon_smooth] has not really much effect ... will try FSAA ...


More information about the Pd-list mailing list