[PD] reverb and multichannels
derek holzer
derek at x-i.net
Wed Sep 28 10:23:16 CEST 2005
Again, I would suggest looking at [demux~]. It does exactly what you
describe--switching one input between several different output channels
depending on a control number. It does not interpolate, however, so you
will get clicks in a continuous signal (which is why volume control
becomes important]. I've been told that [matrix~] uses interpolation for
click-free switching, but I've been too lazy so far to sit down and
figure out how it works.
Something could also be constructed with send~/receive~ pairs, although
in the case you describe throw~/catch~ is more appropriate because you
can have many [throw~ "name"] objects going to one [catch~ "name"]. With
send~/receive~ it is the opposite: one [send~ "name"] objects for many
[receive~ "name"] objects. If you were to apply crossfading between the
various [throw~] objects, you wouldn't need discreet attacks. But your
original question referred to ways other than changing volume, so I
think you should have the answer now.
d.
Oded Ben-Tal wrote:
> I see that I didn't explain what I was looking for:
> One way of looking at it is a kind of [route~] i.e. sending signal to
> different output channels according to a control mechanism.
> A silly example can be taking an input sound modifying it and than
> rotating it to different channels (suppose the input consists of descrete
> attacks than I can send each note to different channel more or less).
> I hope it is a little clearer.
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 87:
"Imagine the music as a moving chain or caterpillar"
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