[PD] Building a counter problem
matju at artengine.ca
Thu Nov 10 18:13:34 CET 2005
On Thu, 10 Nov 2005, Max Neupert wrote:
> theoretically if this patch runs a while the number [float] has to store
> becomes very high. could this be a (performance-) problem at one point?
> just curious.
No, floats are of fixed size, and generally always take the same amount of
time to handle (except for the P4 bug).
With a float32 you should be able to count up to 16777216 and then it will
get stuck (or skip) because the result has to be rounded: 16777215 is the
biggest odd number in float32.
Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
Freelance Digital Arts Engineer, Montréal QC Canada
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