[PD] 3d modulation sources for Synthesis
day 5
day5ive at gmail.com
Thu Dec 1 15:54:56 CET 2005
On Nov 30, 2005, at 11:12 PM, patrick wrote:
> hi d5,
>
>> at present time are there any ports of this
>
> i don't think so, i made it work for linux but i had to contact the
> author and he told me that the project is not maintained anymore. the
> new project is called... ah! can't remember, sorry.
>
> pat
Well, thinking in a theoretical context for a moment; how hard would it
be to port this idea to other game engines such as Quake 1 or even to
be using only GEM ?
In your experience how was the interaction of the 3d modeling engine
used for parameters of modulation ? I'm trying to think about this idea
in abstraction to hopefully implement in other mediums ! I am very
familiar with Quake 1/2 modding/level design but not very with Quake 3
(which seems to be how the original project was implemented) were they
world_entities that would send data to a synthesizer ? Surely this is
an easy task using QuakeWorld and OSC !?
Your response has already been very helpful. I will post it if I find
the current project ...
./d5
More information about the Pd-list
mailing list