[PD] The Party at the Center of the Universe
cgc at humboldtblvd.com
Sun Dec 4 21:02:40 CET 2005
On 12/4/05, ix <yaqtil at gmail.com> wrote:
> > 125 [sphere] objects take up a lot of CPU. The more involved PMPD
> > patches spend up to 90% of the time drawing the spheres. Try creating
> > a sphere in a 3D app like Blender and loading it using [model] and see
> > if it makes a difference.
> how many spheres can you do in blender? sending back the data via
> OSC... and what about ODE. how well does it perform?
My suggestion was to create a Wavefront .obj file of a sphere in
Blender and load it using [model]. The [model] object uses a display
list which caches all of the geometry on the video card. It's not
uncommon to see a 10x gain by using a display list over immediate mode
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