[PD] GEM: translucent objects, other effects, and tutorials/instruction

Frank Barknecht fbar at footils.org
Wed Feb 8 22:28:25 CET 2006


Hallo,
Tomato Thaumato hat gesagt: // Tomato Thaumato wrote:

> The answer may already be on the webpage, but to a graphics newbie such as
> myself, I could not find the answer.
> How do I create a translucent object?  And for that matter other "vital"
> effects?a

Attached is a sh*tty blur. I would love to hear from some experts how
to do one that is not as slow.

Ciao
-- 
 Frank Barknecht                 _ ______footils.org_ __goto10.org__
-------------- next part --------------
#N canvas 680 410 727 272 10;
#N canvas 694 239 521 531 feedback 0;
#X obj 165 333 t b a;
#X obj 189 58 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X floatatom 316 263 5 0 0 0 - - -;
#X floatatom 272 261 5 0 0 0 - - -;
#X msg 203 348 bang;
#X obj 188 78 gemhead 60;
#X obj 250 419 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 1100 1;
#X obj 189 240 rotateXYZ;
#X floatatom 232 200 5 0 0 0 - - -;
#X obj 229 52 inlet;
#X obj 165 383 pix_snap2tex 0 0 512 512;
#X obj 160 438 colorRGB 0.7 0.7 0.7 0.6;
#X obj 189 286 translateXYZ 0 0 0;
#X msg 263 349 quality 0;
#X obj 160 464 square 4;
#X connect 0 0 10 0;
#X connect 0 1 10 0;
#X connect 1 0 5 0;
#X connect 2 0 12 3;
#X connect 3 0 12 2;
#X connect 4 0 10 0;
#X connect 5 0 7 0;
#X connect 6 0 11 4;
#X connect 7 0 12 0;
#X connect 8 0 7 1;
#X connect 9 0 5 0;
#X connect 10 0 11 0;
#X connect 11 0 14 0;
#X connect 12 0 0 0;
#X connect 13 0 10 0;
#X restore 69 107 pd feedback;
#X obj 69 85 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X obj 438 124 gemwin;
#X msg 438 95 0 \, destroy;
#X obj 433 173 gemhead;
#X obj 433 197 world_light;
#X obj 271 109 hsl 128 15 -3 3 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 8400 1;
#X obj 229 88 gemhead;
#X obj 229 137 translateXYZ 0 0 0.1;
#X obj 229 191 sphere 1 20;
#X msg 439 75 create \, lighting 1 \, 1;
#X obj 290 83 hsl 128 15 -3 3 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 8600 1;
#X connect 1 0 0 0;
#X connect 3 0 2 0;
#X connect 4 0 5 0;
#X connect 6 0 8 1;
#X connect 7 0 8 0;
#X connect 8 0 9 0;
#X connect 10 0 2 0;
#X connect 11 0 8 2;


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