[Pd] Other synthesis methods
derek holzer
derek at x-i.net
Sat Feb 25 04:11:40 CET 2006
cyborgk at nocturnalnoize.com wrote:
> I'd kill for some externals/abstractions that have anti-aliased, analog sounding
> square and sawtooth waves, for instance...
It's hard to beat the Reaktor sound engine in terms of filters and
oscillators. I've given up trying to get a filter in PD which sounds
really like it should in musical/synthesis terms. I think all the filter
objects have been designed with mathematics in mind rather than sound.
There's also strange inconsistencies between the different libraries as
to how the resonance/Q works, for example.
As for oscillators, you could try the [blosc] object in the Creb
library, but I've never used it. My choice has been to run the [plugin~]
object with the BLOP LADSPA plugins. These are amazing-sounding
bandpass-limited oscillators which do square, saw and
pulse-width-modulated rectangular and triangular waveforms. Very fat,
very analog-sounding. Most LADSPA stuff compiles on OSX, BTW, but
windows folks are still left out.
best,
derek
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 41:
"Define an area as `safe' and use it as an anchor"
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