[Pd] Other synthesis methods

derek holzer derek at x-i.net
Sat Feb 25 04:11:40 CET 2006


cyborgk at nocturnalnoize.com wrote:

>  I'd kill for some externals/abstractions that have anti-aliased, analog sounding
> square and sawtooth waves, for instance... 

It's hard to beat the Reaktor sound engine in terms of filters and 
oscillators. I've given up trying to get a filter in PD which sounds 
really like it should in musical/synthesis terms. I think all the filter 
objects have been designed with mathematics in mind rather than sound. 
There's also strange inconsistencies between the different libraries as 
to how the resonance/Q works, for example.

As for oscillators, you could try the [blosc] object in the Creb 
library, but I've never used it. My choice has been to run the [plugin~] 
object with the BLOP LADSPA plugins. These are amazing-sounding 
bandpass-limited oscillators which do square, saw and 
pulse-width-modulated rectangular and triangular waveforms. Very fat, 
very analog-sounding. Most LADSPA stuff compiles on OSX, BTW, but 
windows folks are still left out.

best,
derek

-- 
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 41:
"Define an area as `safe' and use it as an anchor"




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