[PD] display waveform in GEM

Ti Bo tim at timesup.org
Mon Feb 27 14:52:35 CET 2006



Hi All,


  Silly me, it is of course a problem that Pix' nqpoly4 builds the 
abstractions
below it. Thus one needs to have an explicit loadbang replacement, as 
the
normal loadbang does not take place. So installing a small "send 
loadbang" in the
main patch and a "r loadbang" in the abstraction to load the Open GL 
detail
works fine.

Lovely.

Now to see whether it actually improves things....first tests on OSX 
don't seem
to show a great difference between the two. But running audio at the 
same time, I managed
to completely crash the machine using the curve construction. This also 
had many of the
curves replaced by rectangles, another problem. The clever solution 
works wonderfully,
2000 lines moving, sound almost glitchfree, I would say that it is a 
success.

YAY! Thanks,

tim


On Jun 6, 2005, at 2:50 PM, cyrille henry wrote:






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