[PD] display waveform in GEM
Ti Bo
tim at timesup.org
Mon Feb 27 14:52:35 CET 2006
Hi All,
Silly me, it is of course a problem that Pix' nqpoly4 builds the
abstractions
below it. Thus one needs to have an explicit loadbang replacement, as
the
normal loadbang does not take place. So installing a small "send
loadbang" in the
main patch and a "r loadbang" in the abstraction to load the Open GL
detail
works fine.
Lovely.
Now to see whether it actually improves things....first tests on OSX
don't seem
to show a great difference between the two. But running audio at the
same time, I managed
to completely crash the machine using the curve construction. This also
had many of the
curves replaced by rectangles, another problem. The clever solution
works wonderfully,
2000 lines moving, sound almost glitchfree, I would say that it is a
success.
YAY! Thanks,
tim
On Jun 6, 2005, at 2:50 PM, cyrille henry wrote:
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