[PD] Pure Data workshop + "resonanCITY" live cinema performance: Portland OR USA March 28,29,30

derek holzer derek at x-i.net
Wed Mar 15 08:01:53 CET 2006


Pure Data workshop + "resonanCITY" live cinema performance
Apotheke
Portland Oregon USA
March 28,29,30

Apotheke is hosting a multi-faceted audio/video event at the end of this 
month.

1) "resonanCITY" live cinema performance
Tuesday March 28, 9 pm

+

2) Pure Data Workshop for Sound and Vision
Wednesday March 29 - Thursday March 30, 1-5 pm



Details>>

1) "resonanCITY" live cinema performance
Tuesday March 28, 9 pm

resonanCITY is a live cinema performance by Sara Kolster (NL, 1978) and 
Derek Holzer (USA, 1972). It has been performed live in the USA, Canada, 
Holland, Brazil, Poland, Serbia, the Baltic States and at the 
Transmediale 05 festival in Berlin. Their Portland date is part of a 
limited North American engagement.

Both Sara and Derek find inspiration in the history of experimental 
cinema and electroacoustic music, as well as in contemporary video and 
microsound practices, and a variety of live sources such as photographic 
film and found objects are used to generate the visions and sounds.

Kolster and Holzer also reject the use of common, commercial production 
methods and the default, commercial artworks that these methods often 
produce, preferring instead to program their own software, build their 
own hardware interfaces and actively participate in the free and open 
source communities which surround these activities.They also explore 
contemporary ideas about "Live Cinema" and demonstrate the principles 
and tools explained during their Pure Data workshops.

This evening will also feature improvisational audio and video from 
local artists Zachary Reno, Seth Nehil, and Rob Tyler, among others.

Cost is $5 at the door, starts around 9pm.


2) Pure Data Workshop for Sound and Vision
Wednesday March 29 - Thursday March 30, 1-5 pm

A workshop on Pure Data, GEM and PDP for sound and video artists.

Pure Data is a free and open source software, a modular and 
object-oriented programming environment geared towards manipulation and 
synthesis of both audio and video. It is similar to the commercial 
package "Max/MSP" , and can be used on Linux, Mac OSX and Windows.

Participants will learn the basic "grammar" and "vocabulary" of Pure 
Data, GEM and PDP, upon which objects for sound, 3D and video will be 
added. Emphasis will be placed on direct connections between sound and 
image through three different methods: influence of sound on image, 
influence of image on sound and the use of common "control data" for 
both image and sound.

The workshop spans two days, and is geared as a ground-up introduction 
and interface between the programming environment and artist. Attendance 
of the first day is a prerequisite for the second day, since information 
and concepts introduced in the beginning of the workshop will be used 
later on.

Students will also be required to bring their own computer, however PD 
software will be provided, for either Linux, Mac OS 10.3/4 or Windows.
(With the exception of PDP, which is not available for Windows.)

The workshop starts at 1pm each day, and should last about four hours.

Registration costs $75, or $50 with a Student ID. You can sign up at 
Apotheke, payment will be required to hold a spot. Sign up early, as 
space is limited.

Full schedule info is tagged to the end of this release, and can also be 
found at the venue's website, http://www.apotheke-nw.com.


-

More information on both of these events, and about some of the artists 
involved, can be found on these websites:

http://www.umatic.nl
http://www.sarako.net

http://www.onomato.org
http://sethnehil.artdocuments.org/
http://www.vcr100.com

Thanks! Hope to see you there.



Apotheke
1314 NW Glisan St., #2a .
503.241.7866

www.apotheke-nw.com



******

Workshop Schedule >>

DAY ONE: BASICS & AUDIO

Installation Clinic.

The first part of the workshop will be devoted to installing Pure Data, 
GEM, PDP and several other externals on the participants' computers. For 
PD and GEM, Mac OSX, Windows and most Linux distributions can be 
accommodated. Please note that PDP is NOT available for Windows, and 
only runs on Linux or OSX 10.3/4!

Pure Data as a Language.

Like learning any new language, PD starts with learning vocabulary and 
grammar. In this case, we will learn the names of many common objects 
and the syntax of how to use them, in a clear "Geek-to-English" 
translation which makes the complex data-flow operations of PD 
understandable to non-programmers.

Pure Data for Sound Synthesis.

PD has powerful signal-processing abilities, and we will explore these 
by building a simple, monophonic synthesizer controllable from either a 
MIDI device or from the keyboard of your computer. Different types of 
sound synthesis, such as Additive, Subtractive, Amplitude Modulation, 
Frequency Modulation and Wavetable Synthesis will be covered, along with 
the use of filters and delays for a variety of effects.

Pure Data for Sample Manipulation.

Because PD uses a range of very basic building-blocks to store and 
playback sampled sound, a wide range of manipulations are possible. 
Here, we will explore pitchshifting, time stretching, looping and basic 
granular synthesis. Other uses of data stored in tables for control 
purposes will also be touched on.

DAY TWO: VIDEO & CROSS-SYNTHESIS.

Pure Data for 3D: GEM.

GEM is an external library used in PD for moving 3D graphics under the 
OpenGL protocol. It is also an ideal environment for VJ mixing. We will 
explore how to create and manipulate simple 3D objects, how to texture 
them with images, how to playback and mix video clips in GEM and how to 
use a live camera input.

Pure Data for Video: PDP.

PDP (Pure Data Packet) is used primarily for video playback and effects 
filters. We will investigate PDP for direct video synthesis, for the 
playback and mixing of (audio)visual clips and for the processing of a 
live camera input. PDP includes several tools for the analysis of video 
for movement, change and color, which in turn can be used to control 
sound playback and other events in PD.

Pure Data for Audio Analysis.

We continue our investigation of the audio side of Pure Data by looking 
at different methods of analyzing sound signals for pitch and amplitude 
information. The data we extract from the audio can be used to either 
(re)synthesize new sounds or to control 3D or video graphics manipulations.

Pure Data for Cross-Synthesis.

Combining what we have learned so far about sound and image in PD, we'll 
explore the interrelation of sound and image in three ways: the analysis 
of sound to control video (PD-->GEM/PDP), the analysis of video to 
control sound (PDP-->PD) and the use of data to simultaneously control 
sound and image (PD, GEM, PDP).


-- 
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 73:
"From nothing to more than nothing"




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