[PD] Re: GUI to control [gemwin]
Hans-Christoph Steiner
hans at eds.org
Sun Apr 2 02:10:21 CEST 2006
On Apr 1, 2006, at 5:48 PM, james tittle wrote:
> ...neat ideas!
>
> On Apr 1, 2006, at 4:08 PM, Hans-Christoph Steiner wrote:
>> This leads me to another question, is there a way to set the
>> framerate with a message? This object makes that necessary. I
>> am also wondering whether I should expand it into a general gemwin
>> control panel with more info, but then I am reproducing the
>> pixelTANGO objects...
>
> [frame $1< sets the framerate, with 20 being the default...
> [fps< only works if you've sent [profile 1< (ie. are in profile
> mode): it sends the current fps to the [gemwin] outlet...
>
>> On Apr 1, 2006, at 3:56 PM, Hans-Christoph Steiner wrote:
>>> I made a GUI object to control the [gemwin] object that also
>>> displays its status. When a new instance is created, it queries
>>> existing instances to get the status. That way all instances
>>> will show the same status. I am planning on using this in the
>>> intro to Gem tutorial/workshop that I am currently working on.
>>> So feedback would be appreciated.
>
> ...watch out on this one: we'll soon (?) have multiple_windows
> working, and likely not want all windows to be open at the same
> time, much less render at the same time...
Indeed. Until then...
>
>>> Is there any way to query [gemwin] directly?
>
> ...currently, fps is the only message that sends an output to the
> outlet...what are you thinking about?
Rendering, 1/0, gemwin create status 1/0, lighting 1/0, etc.
Basically, anything that you can set in a [gemwin].
Then you can have a GUI object which queries the actual gemwin rather
than having to track it all itself. This will become much more
important with multiple windows.
.hc
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