[PD] Analog/good-sounding oscillators in PD

cyborgk at nocturnalnoize.com cyborgk at nocturnalnoize.com
Fri Apr 7 21:21:55 CEST 2006


Well first off, when I say it's easy, I don't mean it's going to write
your tracks or patterns for you. It will just allow you to to stepsequence
any synth parameter, and build patterns quick. What you do with that stuff
is up to you. It doesn't make beats for you or anything...

Second, I'm a socialist, and I think the "means of production" should be
available to everyone. The tools already exist if you buy them, so I want
to make some free software, as in "free pizza" and "free beer" that can do
it. Also, I think it would be nice to have free tools to teach with.

So you are right, cost IS the reason to simulate an analog synth. No way a
working guy like me can afford an analog synth and the gear to record it
right, besides it won't fit in my tiny studio apartment.

Finally, I think academic researchers can worry about how to "try out new
techniques and create new and original sounds". I think the technique has
to match the aesthetic goals, and will vary from project to project. When
I make beat oriented music, it's usually played at a party, it's not for a
bunch of chin strokers to analyze. I'm happy to see booties shaking and
people smiling than to think about how innovate and deep I have to be.
Sorry if that doesn't match some bourgeois "high art" concept and sounds
like "entertainment" to everyone... I do other music that is more
"serious" though, I say everything has its place.

~David

Peter Worth wrote:
>
> i'm skeptical about the concept of making idm etc easy to create. i've
> always thought the point of his kind of music is to try out new
> techniques and create new and original sounds. if its easy to do, and
> a producer is just painting by numbers then the result is probably
> going to be formulaic to say the least.

>
> i suppose cost is a reason to simulate an analog sound. hardware can
> get quite pricey.
>






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