[PD] Analog/good-sounding oscillators in PD

Peter Worth peterworth at gmail.com
Fri Apr 7 22:27:17 CEST 2006


that makes sense. cool.

> I think the technique has
> to match the aesthetic goals, and will vary from project to project

i especially agree with this.

On 4/7/06, cyborgk at nocturnalnoize.com <cyborgk at nocturnalnoize.com> wrote:
> Well first off, when I say it's easy, I don't mean it's going to write
> your tracks or patterns for you. It will just allow you to to stepsequence
> any synth parameter, and build patterns quick. What you do with that stuff
> is up to you. It doesn't make beats for you or anything...
>
> Second, I'm a socialist, and I think the "means of production" should be
> available to everyone. The tools already exist if you buy them, so I want
> to make some free software, as in "free pizza" and "free beer" that can do
> it. Also, I think it would be nice to have free tools to teach with.
>
> So you are right, cost IS the reason to simulate an analog synth. No way a
> working guy like me can afford an analog synth and the gear to record it
> right, besides it won't fit in my tiny studio apartment.
>
> Finally, I think academic researchers can worry about how to "try out new
> techniques and create new and original sounds". I think the technique has
> to match the aesthetic goals, and will vary from project to project. When
> I make beat oriented music, it's usually played at a party, it's not for a
> bunch of chin strokers to analyze. I'm happy to see booties shaking and
> people smiling than to think about how innovate and deep I have to be.
> Sorry if that doesn't match some bourgeois "high art" concept and sounds
> like "entertainment" to everyone... I do other music that is more
> "serious" though, I say everything has its place.
>
> ~David
>
> Peter Worth wrote:
> >
> > i'm skeptical about the concept of making idm etc easy to create. i've
> > always thought the point of his kind of music is to try out new
> > techniques and create new and original sounds. if its easy to do, and
> > a producer is just painting by numbers then the result is probably
> > going to be formulaic to say the least.
>
> >
> > i suppose cost is a reason to simulate an analog sound. hardware can
> > get quite pricey.
> >
>
>
>




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