[PD] Analog/good-sounding oscillators in PD

Chuckk Hubbard badmuthahubbard at gmail.com
Sat Apr 8 19:24:54 CEST 2006


http://www.badmuthahubbard.com
The Pure Data page isn't up yet, but I don't know that I have much to
contribute yet for that anyway.
http://www.badmuthahubbard.com/biggiantworms.mp3
was made with my microtonal Pd sequencer.  I'm ashamed to say I used a
GM soundfont, my synth sounds aren't very sophisticated yet.

On 4/8/06, Peter Worth <peterworth at gmail.com> wrote:
> hey mister, got any music online? i like your words.
>
> On 4/8/06, Chuckk Hubbard <badmuthahubbard at gmail.com> wrote:
> > Part of the decision for me is whether most people already have
> > several CDs that sound like it.  Being that I'm not a hot woman, my
> > only chance is if I make music that's different, that folks can't get
> > unless they come to me.
> > I'm very very interested in the science of perception, and how people
> > perceive order in sound, and so the other part of the decision for me
> > is that I just find it more interesting to make music that's tonally
> > complex.
> >
> > I also like the process of expectation and disappointment.  Get a good
> > booty-shakin groove going, then let it fall apart.  Bring it back in,
> > let it fall apart again.  Bring it back in again, at which point no
> > one "trusts" the groove to keep going, but at the crucial moment, add
> > more instruments and modulate and make the groove stronger as a
> > pleasant surprise.  They'll respond much more than if you just looped
> > the groove over and over, and not know why.  The effect is even
> > stronger in that most people have no vocabulary to describe what just
> > happened.
> >
> > The best explanation I know of emotional response is Leonard B. Meyer
> > in 'Emotion and Meaning in Music'.  It's an abstract, esoteric book,
> > but one point he makes is essential: emotional response comes from
> > tendencies being inhibited.  If a smoker reaches into his pocket for a
> > cigarette and pulls one out and lights it, he does so with very little
> > awareness of what he's doing.  He might not even remember later
> > whether he had a cigarette.  If, however, he reaches into his pocket
> > and finds an empty pack, he is immediately aware of the action and has
> > an emotional response.
> >
> > Form isn't something for chin-strokers, it has a real visceral effect
> > that you should study if you want to move people with music.  It's not
> > *that* removed from the experience.
> >
> > -Chuckk
> >
> > On 4/7/06, cyborgk at nocturnalnoize.com <cyborgk at nocturnalnoize.com> wrote:
> > > Well first off, when I say it's easy, I don't mean it's going to write
> > > your tracks or patterns for you. It will just allow you to to stepsequence
> > > any synth parameter, and build patterns quick. What you do with that stuff
> > > is up to you. It doesn't make beats for you or anything...
> > >
> > > Second, I'm a socialist, and I think the "means of production" should be
> > > available to everyone. The tools already exist if you buy them, so I want
> > > to make some free software, as in "free pizza" and "free beer" that can do
> > > it. Also, I think it would be nice to have free tools to teach with.
> > >
> > > So you are right, cost IS the reason to simulate an analog synth. No way a
> > > working guy like me can afford an analog synth and the gear to record it
> > > right, besides it won't fit in my tiny studio apartment.
> > >
> > > Finally, I think academic researchers can worry about how to "try out new
> > > techniques and create new and original sounds". I think the technique has
> > > to match the aesthetic goals, and will vary from project to project. When
> > > I make beat oriented music, it's usually played at a party, it's not for a
> > > bunch of chin strokers to analyze. I'm happy to see booties shaking and
> > > people smiling than to think about how innovate and deep I have to be.
> > > Sorry if that doesn't match some bourgeois "high art" concept and sounds
> > > like "entertainment" to everyone... I do other music that is more
> > > "serious" though, I say everything has its place.
> > >
> > > ~David
> > >
> > > Peter Worth wrote:
> > > >
> > > > i'm skeptical about the concept of making idm etc easy to create. i've
> > > > always thought the point of his kind of music is to try out new
> > > > techniques and create new and original sounds. if its easy to do, and
> > > > a producer is just painting by numbers then the result is probably
> > > > going to be formulaic to say the least.
> > >
> > > >
> > > > i suppose cost is a reason to simulate an analog sound. hardware can
> > > > get quite pricey.
> > > >
> > >
> > >
> > >
> > > _______________________________________________
> > > PD-list at iem.at mailing list
> > > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
> > >
> >
> >
> > --
> > "It is not when truth is dirty, but when it is shallow, that the lover
> > of knowledge is reluctant to step into its waters."
> > -Friedrich Nietzsche, "Thus Spoke Zarathustra"
> >
>


--
"It is not when truth is dirty, but when it is shallow, that the lover
of knowledge is reluctant to step into its waters."
-Friedrich Nietzsche, "Thus Spoke Zarathustra"




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