[PD] 0.INTRO.txt as pd patch

Orm Finnendahl finnendahl at folkwang-hochschule.de
Mon May 8 22:03:01 CEST 2006


Hi,

enclosed is the "0.INTRO.txt" file from the 5.reference directory
converted into a pd patch.

I prefer this way of looking at the reference to the text form as it
can be used as a content browser for pd's help files in that directory
by right clicking on the object boxes.

Another advantage is that it becomes obvious, which objects are
missing in the running version. In my version (pd-0.39-2), these objects
can't get initialized:

rmstopow~
powtorms~
scalar
scope~

Miller, are there any objections to add this file to the reference?

--
Orm
-------------- next part --------------
#N canvas 1 25 489 938 10;
#X text 30 100 The "reference" section of the documentation should
contain;
#X text 30 130 a patch demonstrating how to use each of Pd's classes.
As;
#X text 30 250 straight off the "add" menu.;
#X obj 30 310 bang;
#X text 130 310 - output a bang message;
#X obj 30 340 float;
#X text 130 340 - store and recall a number;
#X obj 30 370 symbol;
#X text 130 370 - store and recall a symbol;
#X obj 30 400 int;
#X text 130 400 - store and recall an integer;
#X obj 30 430 send;
#X text 130 430 - send a message to a named object;
#X obj 30 460 receive;
#X text 130 460 - catch "sent" messages;
#X obj 30 490 select;
#X text 130 490 - test for matching numbers or symbols;
#X obj 30 520 route;
#X text 130 520 - route messages according to first element;
#X obj 30 550 pack;
#X text 130 550 - make compound messages;
#X obj 30 580 unpack;
#X text 130 580 - get elements of compound messages;
#X obj 30 610 trigger;
#X text 130 610 - sequence and convert messagess;
#X obj 30 640 spigot;
#X text 130 640 - interruptible message connection;
#X obj 30 670 moses;
#X text 130 670 - part a numeric stream;
#X obj 30 700 until;
#X text 130 700 - looping mechanism;
#X obj 30 730 print;
#X text 130 730 - print out messages;
#X obj 30 760 makefilename;
#X text 130 760 - format a symbol with a variable field;
#X obj 30 790 change;
#X text 130 790 - remove repeated numbers from a stream;
#X obj 30 820 swap;
#X text 130 820 - swap two numbers;
#X obj 30 850 value;
#X text 130 850 - shared numeric value;
#X obj 30 910 delay;
#X text 130 910 - send a message after a time delay;
#X obj 30 940 metro;
#X text 130 940 - send a message periodically;
#X obj 30 970 line;
#X text 130 970 - send a series of linearly stepped numbers;
#X obj 30 1000 timer;
#X text 130 1000 - measure time intervals;
#X obj 30 1030 cputime;
#X text 130 1030 - measure CPU time;
#X obj 30 1060 realtime;
#X text 130 1060 - measure real time;
#X obj 30 1090 pipe;
#X text 130 1090 - dynamically growable delay line for numbers;
#X text 200 1150 - arithmetic;
#X text 200 1180 - relational tests;
#X text 200 1210 - bit twiddling;
#X obj 30 1240 mtof;
#X obj 64 1240 ftom;
#X obj 98 1240 powtodb;
#X obj 153 1240 rmstodb;
#X obj 208 1240 dbtopow;
#X obj 263 1240 dbtorms;
#X text 326 1240 - convert acoustical units;
#X obj 30 1270 mod;
#X obj 57 1270 div;
#X obj 84 1270 sin;
#X obj 111 1270 cos;
#X obj 138 1270 tan;
#X obj 165 1270 atan;
#X obj 199 1270 atan2;
#X obj 240 1270 sqrt;
#X obj 274 1270 log;
#X obj 301 1270 exp;
#X obj 328 1270 abs;
#X text 356 1270 - higher math;
#X obj 30 1300 random;
#X text 130 1300 - lower math;
#X obj 30 1330 max;
#X obj 57 1330 min;
#X text 130 1330 - greater or lesser of 2 numbers;
#X obj 30 1360 clip;
#X text 130 1360 - force a number into a range;
#X obj 30 1420 notein;
#X obj 78 1420 ctlin;
#X obj 119 1420 pgmin;
#X obj 160 1420 bendin;
#X obj 208 1420 touchin;
#X obj 263 1420 polytouchin;
#X obj 346 1420 midiin;
#X obj 394 1420 sysexin;
#X text 452 1420 - MIDI input;
#X obj 30 1450 noteout;
#X obj 85 1450 ctlout;
#X obj 133 1450 pgmout;
#X obj 181 1450 bendout;
#X obj 236 1450 touchout;
#X obj 298 1450 polytouchout;
#X obj 388 1450 midiout;
#X text 452 1450 - MIDI output;
#X obj 30 1480 makenote;
#X text 130 1480 - schedule a delayed "note off" message corresponding
to a note-on;
#X obj 30 1510 stripnote;
#X text 130 1510 - strip "note off" messages;
#X obj 30 1570 tabread;
#X text 130 1570 - read a number from a table;
#X obj 30 1600 tabread4;
#X text 130 1600 - read a number from a table;
#X obj 30 1630 tabwrite;
#X text 130 1630 - write a number to a table;
#X obj 30 1660 soundfiler;
#X text 130 1660 - read and write tables to soundfiles;
#X obj 30 1720 loadbang;
#X text 130 1720 - bang on load;
#X obj 30 1750 serial;
#X text 130 1750 - serial device control for NT only;
#X obj 30 1780 netsend;
#X text 130 1780 - send messages over the internet;
#X obj 30 1810 netreceive;
#X text 130 1810 - receive them;
#X obj 30 1840 qlist;
#X text 130 1840 - message sequencer;
#X obj 30 1870 textfile;
#X text 130 1870 - file to message converter;
#X obj 30 1900 openpanel;
#X text 130 1900 - "Open" dialog;
#X obj 30 1930 savepanel;
#X text 130 1930 - "Save as" dialog;
#X obj 30 1960 bag;
#X text 130 1960 - set of numbers;
#X obj 30 1990 poly;
#X text 130 1990 - polyphonic voice allocation;
#X obj 30 2020 key;
#X obj 57 2020 keyup;
#X text 130 2020 - numeric key values from keyboard;
#X obj 30 2050 keyname;
#X text 130 2050 - symbolic key name;
#X text 146 2110 - arithmetic on audio signals;
#X text 130 2142 - maximum or minimum of 2 inputs;
#X obj 30 2172 clip~;
#X text 130 2172 - constrict signal to lie between two bounds;
#X obj 30 2202 q8_rsqrt~;
#X text 130 2202 - cheap reciprocal square root (beware -- 8 bits!)
;
#X obj 30 2232 q8_sqrt~;
#X text 130 2232 - cheap square root (beware -- 8 bits!);
#X obj 30 2262 wrap~;
#X text 130 2262 - wraparound (fractional part;
#X obj 30 2292 fft~;
#X text 130 2292 - complex forward discrete Fourier transform;
#X obj 30 2322 ifft~;
#X text 130 2322 - complex inverse discrete Fourier transform;
#X obj 30 2352 rfft~;
#X text 130 2352 - real forward discrete Fourier transform;
#X obj 30 2382 rifft~;
#X text 130 2382 - real inverse discrete Fourier transform;
#X obj 30 2412 framp~;
#X text 130 2412 - output a ramp for each block;
#X obj 30 2442 mtof~;
#X obj 71 2442 ftom~;
#X obj 112 2442 rmstodb~;
#X obj 174 2442 dbtorms~;
#X obj 236 2442 rmstopow~;
#X obj 305 2442 powtorms~;
#X text 377 2441 - acoustic conversions;
#X obj 30 2502 dac~;
#X text 130 2502 - audio output;
#X obj 30 2532 adc~;
#X text 130 2532 - audio input;
#X obj 30 2562 sig~;
#X text 130 2562 - convert numbers to audio signals;
#X obj 30 2592 line~;
#X text 130 2592 - generate audio ramps;
#X obj 30 2622 vline~;
#X text 130 2622 - deluxe line~;
#X obj 30 2682 snapshot~;
#X text 130 2682 - sample a signal (convert it back to a number);
#X obj 30 2712 vsnapshot~;
#X text 130 2712 - deluxe snapshot~;
#X obj 30 2742 bang~;
#X text 130 2742 - send a bang message after each DSP block;
#X obj 30 2772 samplerate~;
#X text 130 2772 - get the sample rate;
#X obj 30 2802 send~;
#X text 130 2802 - nonlocal signal connection with fanout;
#X obj 30 2832 receive~;
#X text 130 2832 - get signal from send~;
#X obj 30 2862 throw~;
#X text 130 2862 - add to a summing bus;
#X obj 30 2892 catch~;
#X text 130 2892 - define and read a summing bus;
#X obj 30 2922 block~;
#X text 130 2922 - specify block size and overlap;
#X obj 30 2952 switch~;
#X text 130 2952 - switch DSP computation on and off;
#X obj 30 2982 readsf~;
#X text 130 2982 - soundfile playback from disk;
#X obj 30 3012 writesf~;
#X text 130 3012 - record sound to disk;
#X obj 30 3072 phasor~;
#X text 130 3072 - sawtooth oscillator;
#X obj 30 3102 cos~;
#X text 130 3102 - cosine;
#X obj 30 3132 osc~;
#X text 130 3132 - cosine oscillator;
#X obj 30 3162 tabwrite~;
#X text 130 3162 - write to a table;
#X obj 30 3192 tabplay~;
#X text 130 3192 - play back from a table (non-transposing);
#X obj 30 3222 tabread~;
#X text 130 3222 - non-interpolating table read;
#X obj 30 3252 tabread4~;
#X text 130 3252 - four-point interpolating table read;
#X obj 30 3282 tabosc4~;
#X text 130 3282 - wavetable oscillator;
#X obj 30 3312 tabsend~;
#X text 130 3312 - write one block continuously to a table;
#X obj 30 3342 tabreceive~;
#X text 130 3342 - read one block continuously from a table;
#X text 30 3372 -------------------- AUDIO FILTERS ------------------------
;
#X obj 30 3402 vcf~;
#X text 130 3402 - voltage controlled filter;
#X obj 30 3432 noise~;
#X text 130 3432 - white noise generator;
#X obj 30 3462 env~;
#X text 130 3462 - envelope follower;
#X obj 30 3492 hip~;
#X text 130 3492 - high pass filter;
#X obj 30 3522 lop~;
#X text 130 3522 - low pass filter;
#X obj 30 3552 bp~;
#X text 130 3552 - band pass filter;
#X obj 30 3582 biquad~;
#X text 130 3582 - raw filter;
#X obj 30 3612 samphold~;
#X text 130 3612 - sample and hold unit;
#X obj 30 3642 print~;
#X text 130 3642 - print out one or more "blocks";
#X obj 30 3672 rpole~;
#X text 130 3672 - raw real-valued one-pole filter;
#X obj 30 3702 rzero~;
#X text 130 3702 - raw real-valued one-zero filter;
#X obj 30 3732 rzero_rev~;
#X obj 106 3732 rzero~;
#X text 159 3732 - time-reversed;
#X obj 30 3762 cpole~;
#X obj 78 3762 czero~;
#X text 204 3762 - corresponding complex-valued filters;
#X text 30 3792 -------------------- AUDIO DELAY ------------------------
;
#X obj 30 3822 delwrite~;
#X text 130 3822 - write to a delay line;
#X obj 30 3852 delread~;
#X text 130 3852 - read from a delay line;
#X obj 30 3882 vd~;
#X text 130 3882 - read from a delay line at a variable delay time
;
#N canvas 0 0 450 300 /SUBPATCH/ 0;
#X restore 30 3942 pd;
#X text 130 3942 - define a subwindow;
#X obj 30 3972 table;
#X text 130 3972 - array of numbers in a subwindow;
#X obj 30 4002 inlet;
#X text 130 4002 - add an inlet to a pd;
#X obj 30 4032 outlet;
#X text 130 4032 - add an outlet to a pd;
#X obj 30 4062 inlet~;
#X obj 78 4062 outlet~;
#X text 133 4061 - signal versions of inlet;
#X obj 30 4122 struct;
#X text 130 4122 - define a data structure;
#X obj 30 4152 drawcurve;
#X obj 101 4152 filledcurve;
#X text 214 4152 - draw a curve;
#X obj 30 4182 drawpolygon;
#X obj 114 4182 filledpolygon;
#X text 214 4182 - draw a polygon;
#X obj 30 4212 plot;
#X text 130 4212 - plot an array field;
#X obj 30 4242 drawnumber;
#X text 130 4242 - print a numeric value;
#X obj 30 4302 pointer;
#X text 130 4302 - point to an object belonging to a template;
#X obj 30 4332 get;
#X text 130 4332 - get numeric fields;
#X obj 30 4362 set;
#X text 130 4362 - change numeric fields;
#X obj 30 4392 element;
#X text 130 4392 - get an array element;
#X obj 30 4422 getsize;
#X text 130 4422 - get the size of an array;
#X obj 30 4452 setsize;
#X text 130 4452 - change the size of an array;
#X obj 30 4482 append;
#X text 130 4482 - add an element to a list;
#X obj 30 4512 sublist;
#X text 130 4512 - get a pointer into a list which is an element of
another scalar;
#X obj 30 4542 scalar;
#X text 130 4542 - draw a scalar on parent;
#X obj 30 4602 scope~;
#X text 130 4602 (use tabwrite~ now);
#X obj 30 4632 namecanvas;
#X obj 30 4662 template;
#X text 130 4662 (use struct now);
#X obj 126 3762 czero_rev~;
#X text 30 2471 ------------- AUDIO GLUE ----------------------------
;
#X obj 30 2652 threshold~;
#X text 130 2652 - detect signal thresholds;
#X text 30 2080 ---------------------- AUDIO MATH -----------------------
;
#X text 30 1540 --------------------- TABLES -------------------------
;
#X text 30 1690 --------------------- MISC ----------------------;
#X text 31 1120 ------------------------- MATH -----------------;
#X text 30 880 ------------------------- TIME --------------------------
;
#X text 30 1390 ------------------------ MIDI -------------------------
;
#X text 30 280 --------------- GLUE ----------------;
#X text 30 3912 ------------------------ SUBWINDOWS ------------------------
;
#X text 30 4092 ---------------------- DATA TEMPLATES ----------------------
;
#X text 30 4272 ---------------------- ACCESSING DATA ----------------------
;
#X text 30 3042 ------------ AUDIO OSCILLATORS AND TABLES -------------
;
#X obj 65 2142 min~;
#X obj 30 2142 max~;
#X obj 30 1180 ==;
#X obj 58 1180 !=;
#X obj 85 1181 >;
#X obj 113 1181 <;
#X obj 140 1181 >=;
#X obj 167 1181 <=;
#X text 30 4572 ------------------------ OBSOLETE --------------------------
;
#X obj 57 1150 -;
#X obj 85 1150 *;
#X obj 112 1151 /;
#X obj 140 1151 pow;
#X obj 30 1150 +;
#X obj 30 1210 &;
#X obj 58 1210 &&;
#X obj 85 1211 |;
#X obj 113 1211 ||;
#X obj 140 1211 %;
#X obj 30 2110 +~;
#X obj 58 2110 -~;
#X obj 85 2110 *~;
#X obj 113 2110 /~;
#X text 30 160 of version 0.29 \, a complete list of "object" classes
;
#X text 30 190 follows. Not included in this list are messages \, atoms
\,;
#X text 30 220 graphs \, etc. which aren't typed into object boxes
but come;


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