[PD] waveshaper with spline curves
Mathieu Bouchard
matju at artengine.ca
Sat May 27 17:16:04 CEST 2006
On Fri, 26 May 2006, thewade wrote:
> I built a simple wave shaper - its real easy - but making non uniform
> ration b-splines (or any other type of b-spline) would be difficult to
> implement in PD well unless you know C.
There exists an equivalence between b-splines and béziers. Use this
matrix:
[1 4 1 0;
0 4 2 0;
0 2 4 0;
0 1 4 1] / 6
it can convert b-spline points to bézier points of the same curve... or
maybe it does the other way around.
i took the matrix from "Interactive Computer Graphics" by Edward Angel.
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada
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