[PD] how to trigger bang's with a period less than 1 milisecond
Thomas Grill
gr at grrrr.org
Mon Jun 19 09:45:19 CEST 2006
Am 19.06.2006 um 01:55 schrieb Tim Blechmann:
>>> On Sun, 2006-06-18 at 21:50 +0200, Frank Barknecht wrote:
>>>> I'm not sure what exactly you mean with "granularity" here, but
>>>> if you
>>>> could only generate messages in steps of ~1.5 msec or 64 samples at
>>>> 44.1kHz you could forget about using Pd to do techno music someone
>>>> would actually dance to.
>>>
>>> sorry, but how can you generate messages, that are _not_ aligned
>>> to a 64
>>> sample grid ...
>>
>> Every "clock-delayed message" (metro, del, pipe, qlist, ...) is not
>> aligned to 64 samples, GUI generated messages like clicking on a
>> [bng]
>> are aligned.
>
> the clock callbacks are run between two audio blocks ...
we have todistinguish between logical time and real time. I must say
that i also didn't know that PDs logical times can have sub-ms
accuracy (maybe because i don't do techno music!) but i made a small
patch to be convinced (attached).
On the other hand it's clear that these sub-ms logical times can't
really make it over to the DSP side (since every DSP block is
processed as a whole) without using tricks (vline~)
greetings,
Thomas
Thomas Grill
http://grrrr.org
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