[PD] converting decimal to binary

adam armfield adamairmailed at yahoo.com
Tue Jun 27 20:47:30 CEST 2006


<pre>thanks chaps,

chuck, yeah, i'd been thinking with this one to use
the larger numbers as is (instead of chopping them to
8 beat length), so that the original part loops every
8 beat, and part 4 for instance, is much longer...

i've had some success with using prime numbers as the
lengths for sequences, i got the tip from a  flash
book years ago, with animation it works well with
several elements looping at the same time, it creates
longer sequences that don't repeat the same way
twice... at least not for a long time

in sound terms i like using clock dividers set to
prime amounts, then feeding both signals into a logic
gate, with a bit of care this can make really nice
rhythms (using several such units) the bitwise gates
in pd don't really lend themselves to this, but more
straightforward gates do...


i've had a quick look at your tribalhaus generator
andy, looks really good from here (didn't get much joy
sound-wise from this machine, pd audio in win98 isn't
all that great anyway, i'll hopefully try it on a mac
at some point, should be much better)... i had been
thinking about using mathematical whatsit to create
wavetables that could be kind of morphed or reshaped
easily, what you've done there looks quite similar to
what i had in mind.

i had been wondering how primitive beatboxes store
their rhythms, i assumed it was all hard-wired...

all the best

adam


</pre>


		
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