[PD] 3d boolean in gem

Chris McCormick chris at mccormick.cx
Fri Jul 14 04:53:59 CEST 2006


On Thu, Jul 13, 2006 at 11:40:40AM -0400, Alexandre Quessy wrote:
> Hi,
> 
> A good idea would be to make a library of Gem abstractions using openGL
> functions, dynamic objects creation and the [repeat] and [any] objects.
> 
> Then, we could use lists of  3D vectors, do arithmetics on them, and render
> it at the end of the chain.

This is possible, but so far seems to be too slow for even slightly
complex models with lots of geometry. I think the limitation is probably
the speed at which Pd lists operate, but this is just a hunch and I have
no metric to back it up.

Best,

Chrs.

-------------------
chris at mccormick.cx
http://mccormick.cx




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