[PD] syncgrain object

ailbhe at voltdeplume.com ailbhe at voltdeplume.com
Mon Jul 24 15:51:46 CEST 2006


Hello list!

I am a friend of Brien Crean's. He has spoken very highly of his experience with
this list. I am also using pd in my final year project which is called rhythm
manifest[o]. It consists of a drumkit acting as an interface between the user
and particle systems in a 3d space.
Basically, when you hit a drumpad, a pico device sends the numbers into pd.
These numbers are used to 1. trigger and create sonic particles for the
soundscape and 2. trigger and inform particle systems created in Director and
projected onto a wall.
I am sure this is the first of many questions!
Q. I am using the syncgrain object to break the pitched note assigned to every
drumpad into sonic particles. What is the best way for me to set this up? At
the moment I have two of the pads activated and have assigned them a syncgrain
object each. Should I use one syncgrain object for all 8 pads and have each pad
trigger different parameter settings? I did try this earlier but one pad seems
to be way more responsive to the other despite both attached to the synchgrain
object in exactly the same way. Even now, it seems as if it can only work
properly on one channel at a time.


Any suggestions gratefull accepted.
Thanks in advance,
Ailbhe




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