[PD] texturing with openGL objects

patco megalegoland at yahoo.fr
Fri Jul 28 14:21:59 CEST 2006


Hello,
  
  In reply to:
  
  >
  >Hi,
  > What are the inlet value arguements for pix_coordinate?
   
  in  documentation of gem you have an help file for [pix_coordinate]
  
  I guess that each pair of number is corresponding to a corner of the  image texture, with observing how the image is moving when we change  coordinates values,
  
  , in openGL alternative there is a big bunch of options's choices about how applying  the texture image on a vertex.
  
   >As anyone had
  >experience loading .mtl files with their .obj ? What I really want to
  >know is how to save my models out of Maya with their uv's unwrapped so
  >that I can use texture maps. Also is it possible to export rigged
  >models?
  
  You could try to interpret values given by .mtl files with pd objects, 
  [colorRGB] , [alpha] , [pix_texture] and [pix_coordinate]
  
  
  Patco.
  
  
 		
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