[PD] Iterative text with Gem?

IOhannes m zmoelnig zmoelnig at iem.at
Wed Aug 9 10:04:45 CEST 2006


patco wrote:
> Hi,
> A little example patch for feeding the GEM text3d with typing on the keyboard, see now 
>   how the cpu don't like an high amount of characters,
>    the string of characters MUST be separated into several text3d object to not eat the cpu.
>    

i am interested in this, since i never experienced such behaviour. 
additionally i cannot reproduce it with your test path: a string of 1 
character makes pd eat 2% on my machine; a string of 100 characters 
makes pd eat 2% on my machine.

mfg.aDR
ioHANNES




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