[PD] Coloring text in GEM
chris clepper
cgclepper at gmail.com
Fri Aug 18 03:57:19 CEST 2006
text2d should probably not ever be used. It directly draws the text into
the backbuffer and cannot be manipulated by the rest of the OpenGL
pipeline. Performance is also terrible with text2d.
cgc
On 8/17/06, Kyle Klipowicz <kyleklip at gmail.com> wrote:
>
> Well, I just got it working with text3d, i guess just text2d didn't do
> it. Sheesh!
> ~Kyle
>
>
>
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