[PD] 2d panner for 10 channels

Alexandre Matheson amatheso at alcor.concordia.ca
Fri Aug 18 20:49:38 CEST 2006


hi,

I updated the patch but now I'm really stuck, It seems when the  
cursor is at the origin all channels output to the maximum (which is  
what I want) except for one that remains at 0 (which is no good).  
What have I done wrong?

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alex

On 18-Aug-06, at 1:36 PM, Alexandre Matheson wrote:

> hi all
>
> Thanks for all the help, I managed to put something together but  
> still need to refine it a lot. This is what I have come up with so  
> far?
>
>
> you'll see from the patch that the signal is routed to a channel  
> but I need to calculate the distance from the origin so that when  
> the cursor is at the origin all channels output sound and as the  
> cursor moves away the other channels are attenuated.
>
> my guess is by applying the distance formula in the right place  
> I'll get what I'm after. I'm sure it's already in the nSlam example  
> that I was ripping off all the code from but things in there where  
> getting pretty hairy and I couldn't tell what was what :-0
>
> alex
>
> On 17-Aug-06, at 3:23 PM, B. Bogart wrote:
>
>> Heya,
>>
>> nSLAM from the TOT project (parent of pixelTANGO) has some nice  
>> simple
>> multi-channel panning and reverb stuff for PD:
>>
>> I'm not sure if it gets up to 10 channels, but I found it the easiest
>> thing to get into:
>>
>> http://tot.sat.qc.ca/eng/nslam.html
>>
>> .b.
>>
>> padawan12 wrote:
>>> Yep, there's an ambisonics array demux in the iem collection
>>> and a few individuals abstractions that tackle this
>>> to varying degrees. Have a scan through the archives
>>> before reinventing this wheel.
>>>
>>> You might also be interested in [audience~] which is
>>> a localisation gizmo for four sources and two listener
>>> points (ears) between which you could interface a HRT
>>> (no not hormone replacement therapy :) for some interesting
>>> environment/ambience experiments.
>>>
>>> a.
>>>
>>>
>>>
>>> On Thu, 17 Aug 2006 14:31:18 -0400
>>> Alexandre Matheson <amatheso at alcor.concordia.ca> wrote:
>>>
>>>
>>>> hello,
>>>>
>>>> I want to build a patch that can diffuse an input from a microphone
>>>> to a 10 channel speaker array. Ideally I'd like to do this with  
>>>> a 2d
>>>> gui such as grid or maybe the gem window with gemmouse. I have done
>>>> quad panner's in the past with no problems but I'm stumped at doing
>>>> it for 10 channels.
>>>>
>>>> does one already exist?
>>>>
>>>> alex
>>>>
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>>
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