[PD] gem: storing pix_snap2tex's in a pix_buffer?
B. Bogart
ben at ekran.org
Sat Sep 2 19:00:42 CEST 2006
This is not a feature request, but pix_buffer2tex could be an
interesting object.. On those cards with 256MB of texture memory...
Johannes, could you please put FTGL in GemLibs? or add me as a developer
so that I can do it?
pd-extended should have FTGL and not be stuck with gltt, or no text support.
Thanks.
.b.
IOhannes m zmoelnig wrote:
> Thoralf Schulze wrote:
>> thanks chris, thanks johannes -
>>
>>> You could use pix_snap and put that into pix_buffer.
>>> It will be slow.
>> oh my, that's certainly true.
>>
>> its getting worse with higher frame rates and larger
>> render windows - so pix_snap does those dreaded memory
>> transfers, right?
>> this is a real bottleneck ... does opengl allow for
>> memory transfers on the graphic card itself?
>>
> well, yes: that's what [pix_snap2tex] does.
> however, [pix_buffer] is non-openGL but instead just handles data in
> main memory.
>
> mfg,ar
> IOhannes
>
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