[PD] circular buffer [attn. obiwannabe)

Kyle Klipowicz kyleklip at gmail.com
Wed Sep 27 19:35:45 CEST 2006


Damn Andy, that's a freaking awesome patch/song!  I just like to
listen to the dark, ominous ly stuttering bass while I draw in the
waveshaper.  Some sweet prototypes to pick apart in this one.

~Kyle

On 9/28/06, padawan12 <padawan12 at obiwannabe.co.uk> wrote:
> This is very close to the original "resobass" from the audio example on my site.
> Version 1 kinda died when I lost some abstractions. You'll have to mess about
> with the controls for a while to work it.
>
> There's 5 parts
>
> 1) Excitor is just a decaying pulse from an [ead~] generator.
> 2) Prefilter to set the strong components in the excitor burst.
> 3) The jailed delay
> 4) Post-filter, parallel body resonance
> 5) Drive - colouring distortion
>
> The trick to taking this patch further imho is getting
> the tracking of the prefilter frequency to play nice
> with the note value, right now you get scales where
> some notes are completely damped and others ring out
> loud as one frequency scale goes in and out of phase
> with the other.
>
> Jailing here is just [clip~] units at 0.5, and
> the method of clip, filter, clip, fliter is clumbsy to set
> up but effective. Otherwise you get into a "whackamole" situation
> where your clips spread out harmonics and you get other feedback
> frequencies popping up from the sidebands. In this patch we're kind
> of deliberately doing that, but in a controlled way. The key to
> never getting a completely run-away note is that the feedback is
> controlled by an envelope which always decays away, I think
> that's labelled as "damping" or somesuch.
>
>
> On Wed, 27 Sep 2006 13:35:27 +0200
> derek holzer <derek at x-i.net> wrote:
>
> > Hi Andy, list,
> >
> > On
> > http://www.obiwannabe.co.uk/html/sound-design/sound-design-audio.html,
> > Andy wrote:
> >
> > > Keeping a circular buffer from saturating while filling it with signal fragments is the essence of delay based resonant modelling, one way to manage the growth or decay of signals is careful "jailing" using clipping or compression units.
> >
> > Would you be willing to share a patch demonstrating this? I find that
> > feedback-based structures are still difficult to do without saturation
> > in PD. This is especially true when filters are involved, since PD's
> > filters are quite easy to "blow up". I've tried using the Zexy limiters
> > and even a "normalizer" abstraction posted here some months ago but I'm
> > still looking for the right solution. A compressing or normalizing
> > method is far preferable to a clipping one, since I'm going for a more
> > organic and less digital sound with the stuff I'm building right now.
> > Any chance of posting the patch which made the "Resobass" sound?
> >
> > thanks,
> > derek
> > --
> > derek holzer ::: http://www.umatic.nl
> > ---Oblique Strategy # 76:
> > "Give the game away"
> >
> > _______________________________________________
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> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>
>
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>
>
>


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http://perhapsidid.blogspot.com

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