[PD] converting video patches from jitter

Kyle Klipowicz kyleklip at gmail.com
Thu Nov 9 20:35:39 CET 2006


Thank you both, Chris and Matju for explaining these connections.  This
should go up on a Wiki (to pre-quote .hc)!

~Kyle

On 11/9/06, Mathieu Bouchard <matju at artengine.ca> wrote:
>
> On Thu, 9 Nov 2006, Sciss wrote:
>
> > jit.qt.movie                          streaming movie files off harddisc
> ;
> > note that the movies can be converted to any other movie format if
> necessary
>
> [#in quicktime] or [#in mpeg]
>
> > jit.matrix                                    storing frames
>
> [#store]
>
> > jit.window                            presenting movies
>
> [#out window]
>
> > jit.scalebias                         modifying r / g / b dynamics
>
> this is a [# *] or a [# *>>8] and a [# +] at once.
>
> > jit.op                                        applying fadings
>
> [jit.op @op +] becomes just [# +]
>
> > jit.alphablend                        superimposing png images with
> transparency
>
> [#draw_image] or [#layer]
>
> > jit.rgb2hsl and jit.hsl2rgb   animating de-saturation (to greyscale) and
> > back to colour
>
> there's no hsl nor hsv in GridFlow; you can use [#saturation] and
> [#hueshift] to get similar effects.
>
> > GEM will allow me to play video files as openGL textures but not be
> > doing matrix-pixel stuff?
>
> GEM has several maintainers and compared to GridFlow, it has better
> support for solving usual problems without wasting processing power.
> (GridFlow was designed to solve unusual problems.)
>
> > framestein is for windows only?
>
> Framestein has been unmaintained for many years.
>
> > gridflow looks as if this has a concept similar to jitter?
>
> Yeah, GridFlow's grid are a purer version of Jitter's matrices. (GridFlow
> images have no planes and instead have an extra dimension representing the
> planes).
>
> > says mac version is "experimental" ...
>
> And it's been like that for years. The version for OSX is slower and is
> missing some important features such as cameras. Also the interoperability
> with GEM can't work, due to a bug/limitation in Pd itself.
>
> > pdp also looks like jitter, but more macro objects instead of low level
> > when comparing to gridflow? says its linux + mac
>
> In PDP there is no concept similar to GridFlow's grids or Jitter's
> matrices. The message types are all separate from each other, so less
> reuse is possible. In some cases, the functionality of one GridFlow object
> class corresponds to two Jitter object classes, but to 3 or 4 or more
> GEM/PDP object classes.
>
> > seems to be really bad in keeping proper timing). to me it looks if
> > either gridflow or pdp could be a good choice?
>
> If you want speed, use PDP or GEM.
>
>   _ _ __ ___ _____ ________ _____________ _____________________ ...
> | Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
> | Freelance Digital Arts Engineer, Montréal QC Canada
>
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>


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