[PD] pd on ps3

Chris McCormick chris at mccormick.cx
Tue Nov 21 04:43:50 CET 2006


On Mon, Nov 20, 2006 at 12:06:03AM +0100, Cyrille.Damez at laposte.net wrote:
> Le Dimanche 19 Novembre 2006 15:20, marius schebella a écrit :
> > Thanks,
> > that seems to answer the question... If there is no full access to the
> > hardware it will not be possible to use the advantages of the fast chip.
> > so no Pd as a superfast ps3-game. although pd might already run with
> > limitations of speed an features.
> > marius.
> 
> What's interesting (for us pd users) in the PS3 is more the 7 SPEs (the cell's 
> coprocessors) than the graphics card, unless you wanted to use GEM. This 
> thing has massive floating point processing power.
> As far as I know, the Yellow Dog-based PS3 Linux distro will ship with gcc for 
> the main CPU and for the SPEs, so porting pd on it would make a lot of sense, 
> but it would be more complicated to do it right than just recompiling the 
> vanilla sources.

I wonder if it would be possible to compile PDa to run inside each of
the 7 SPEs and a main Pd to control them from the main CPU. That would
be some pretty huge parallel DSP action.

Best,

Chris.

-------------------
chris at mccormick.cx
http://mccormick.cx




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