[PD] GEM: routing gemheads

David Powers cyborgk at gmail.com
Sat Dec 2 03:42:39 CET 2006


Oops, I'm rather dense today, for some reason I didn't realize I can
just use spigots! Duh!!!

Now I see that you are right and [demux] is an even quicker way to
achieve this. I never used that object before, thanks, it's a nice
time saver.

~David

On 12/1/06, Max Neupert <abonnements at revolwear.com> wrote:
> it's not any different from other signal routing.
> for example you could use [demux] here
>
> max
>
> Am 01.12.2006 um 21:36 schrieb David Powers:
>
> > Hi fellow PDers,
> >
> > If I have, say, a single gemhead that ends with a [pix_texture], how
> > can I make some kind of switch to map that gemhead onto different
> > stuff. ie, in one case it goes to a normal rectangle, in another case,
> > it maps onto some abstract polygons, etc...
> >
> > The basic idea is that in my interface I will toggle between the
> > different texture mappings on the fly with keystrokes once the switch
> > is built.
> >
> > Thanks for any help!
> >
> > ~David
> >
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