[PD] reverse delay for live signal processing?
Kevin McCoy
km.takewithyou at gmail.com
Tue Dec 26 20:16:37 CET 2006
Derek,
Thanks for the patch - looks good. I'm also looking to do overdubs. The
pitch shift and granulation are nice features that I think I will add into
mine as well (by the way, I learned a lot from your particle chamber patch -
thanks for that). I'm also thinking of setting up a bank of filenames to
save/load loops. I will add a GUI and link to the patch when I get close to
a working version.
Kevin
On 12/26/06, Derek Holzer <derek at umatic.nl> wrote:
>
> For usage notes, see:
>
> http://lists.puredata.info/pipermail/pd-list/2006-02/035619.html
>
> best,
> d.
>
> Derek Holzer wrote:
> > Hi Kevin,
> >
> > I didn't implement reverse here, but it does cover quite a few other
> > live-looping possibilities (granulation, pitch shift...):
> >
> > http://lists.puredata.info/pipermail/pd-list/2006-02/035624.html
> >
> > Let me know if it doesn't make sense... some day I'll clean it up for
> > proper release.
> >
> > best,
> > d.
> >
> > Kevin McCoy wrote:
> >> Hello listy,
> >>
> >> A lot of my friends play instruments I would like to process in
> >> realtime. I understand that one popular approach is with delay
> >> objects. At first I was wondering if there was a special array that
> >> didn't give dropouts when it was rewritten in realtime. I don't think
> >> there is?
> >>
> >> But similar things could be accomplished if there was a way to access
> >> a [delaywrite~] buffer as dynamically as you can an array. One
> >> example would be reading the buffer backwards?
> >>
> >> I'm eventually looking to build something similar to one of those Boss
> >> Loopstations where you can overdub, reverse, etc in realtime.
> >>
> >> Granted, I know next to nothing about how these things are actually
> >> coded inside, but I thought I would pose the question and ask for
> ideas.
> >>
> >> Thank you!
> >> Kevin
> >>
> >>
> >>
> ------------------------------------------------------------------------
> >>
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> >
>
> --
> derek holzer ::: http://www.umatic.nl
> ---Oblique Strategy # 83:
> "How would someone else do it?"
>
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