[PD] Live Apectrum Analyzer
kyleklip at gmail.com
Fri Feb 2 16:43:09 CET 2007
Good point. The idea of 'hearing an image' is great in theory, but
will end up sounding like a clone of Aphex Twin's equation track.
On 2/2/07, David Powers <cyborgk at gmail.com> wrote:
> What do you mean by noises? Metasynth and Coagula (a free program that
> does this on winXP) both make a lot of interesting sounds, of which
> "noise" would only by one potential.
> If you really wanted to avoid noise, however, it would be even more
> trivial, however, to produce MIDI output (or some melodic type of
> output), than to synthesize based on the material. For instance, the
> first idea I imagine is that one could take the RGB values from each
> vertical column, and turn them into some kind of three part
> counterpoint. You just need some simple mappings to go from (0-256) to
> whatever scale or pitch sets you want to use. If I were doing it, I
> might take the resulting pitch set, and use it to generate a
> probability weighting for the chance that a given pitch would occur,
> with each column representing an arbitrary amount of compositional
> time. I don't think this would sound at all like noise.
> You could also map the same set of values to synth paremeters, making
> sure the entire range of settings produce "non-noisy" timbres... So
> the timbre and melodic content would be produced simultaneously from
> the same data set.
> This is really more about "data mapping / data bending" and broader
> than the question of "playing a bitmap." Which is a topic I would
> really enjoy getting more input in - I've never found any good
> tutorials on how to approach data mapping and parameterization in
> order to get good, musical results, even though this would seem to be
> absolutely crucial to good instrument design. At least, googling
> hasn't helped me... Maybe (based on my ideas above) I already know
> enough, and I just haven't tried enough to implement things and learn
> by experience though...
> On 2/2/07, Patco <megalegoland at yahoo.fr> wrote:
> > Michael Garrett a écrit :
> > > Now here is a question... does anyone have software that will take a 2D
> > > image and convert it to a wave file??
> > >
> > >
> > >
> > It has been discussed just a few days ago in here, the subject is called
> > "Playing a bitmap", it is not about a software but about methods for
> > patching something that produces different noises wit using an image
> > file (I wonder how you could make something else than noises anyway,
> > since no one has been able to make something else with).
> > Metasynth is one of the softwares you might look for, but this is not
> > the topic.
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