[PD] pm mapping

Hans-Christoph Steiner hans at eds.org
Wed Feb 21 05:38:19 CET 2007


On Feb 14, 2007, at 7:07 AM, cyrille henry wrote:

>
>
> Hans-Christoph Steiner a écrit :
>> On Feb 13, 2007, at 10:46 AM, cyrille henry wrote:
>>>
>>>
>>> Hans-Christoph Steiner a écrit :
>
>>> -...
>> This made me think of the next step.  Right now I have a synth  
>> that is producing interesting sounds, and I know I want to play  
>> with a tablet.  So now I have to build a good mapping.  Since I  
>> have been working on the synth, I am thinking very much in terms  
>> of the synth's parameters, which does not generally lead to a good  
>> mapping, IMHO.
> -> i fully agree.
>
>> Any ideas about how to go about separating oneself from the synth  
>> parameters and start shaping things in terms of an instrument?  I  
>> am trying to think of ways in which software would help this  
>> process.  We have a nice collection of useful objects for when you  
>> know what you want to do, I guess I am thinking of what objects  
>> would be useful in assisting the processing of exploring.
>
> for synthese exploration, i think ali momeni "active mapping  
> space" (cf nime 05) is a good idea.
> (we already talk about it).
> (cnmat.cnmat.berkeley.edu/~ali/zShare/Ali%20Momeni/documents/NIME05- 
> ActiveSpaces01.pdf)
> i've got a propotype on my computer, but i need to cleanly install  
> iem matrix in order to make it work.
>
> anyway, the autor implementation is limitied to 2 dimentional  
> input, but the wacom does provide lot's more :
> X, Y, X velocity, Y velocity etc.
>
> so, we need to imagine a n dimentional input parametter, "link" to  
> m dimentional output.
> this "active mapping space" implementation should be quite easy  
> once i've got time + iem matrix.
>
> (btw, having multiple Gem windows would also be very usefull for  
> this implementation).
>
> anyway, this is not the best solution, but a 1st step. any more  
> idea would be welcom.
>
> cyrille

I've seen that before, it seems to be a mapping strategy rather than  
a strategy to explore the possibilities before making the mapping.  I  
say that because you have to decide the relationship of the  
parameters to the 2D space in order to get any sound out.  So I would  
be back to where I am now, in a sense.  I guess the idea could be to  
set up a timbre space for quickly interchanging and exploring the  
possibilities.

Perhaps using some kind of neural network thing would be more  
appropriate to exploration.  I could see something that is set up for  
exploration, which feedback like "make it more different" vs. "make  
it more similar", or "wider timbral range" vs. "smaller timbral  
range".  Also, a random mapping button would be useful to give you  
something unexpected.

.hc

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