[PD] dyn~ crash

marius schebella marius.schebella at gmail.com
Sun Feb 25 23:01:22 CET 2007


thanks, I thought, maybe dyn has the power to "remember" that is has to 
finish the processing line for the particular object, then delete it and 
then return the ball back to pd without crashing.
don't know what you mean with the canvas problem??
m.

Thomas Grill wrote:
> Hi Marius,
> it's a problem inherent in PD, which was discussed just a few days ago. 
> An object can't be deleted when messages sent by it are still processed.
> It's easy to circumvent in your case: Delay the closing just a bit.... 
> find the attached patch. I don't think this is something that dyn~ 
> should "fix".
> 
> By the way - with your patch attachment you exposed something that might 
> be considered a pd bug:
> Two patches that are pasted into one file will open to canvases, but pd 
> will crash on every save attempt of it.
> 
> 
> all the best,
> Thomas
> 
> 
> Am 25.02.2007 um 21:22 schrieb marius schebella:
> 
>> Hi thomas,
>> it is easy to build a loop which can crash dyn~, and I wonder if it 
>> would be possible to avoid a crash.
>> I use objects, which play for a random anount of time and then they 
>> send their id when they're finished and so dyn knows that it is time 
>> to delete them.
>> I understand wyy this is a problem, and I also found some sort of work 
>> around. but it would be easier if dyn would catch that recursion.
>> any idea?
>> marius.
>>
>>
>> #N canvas 310 87 250 256 10;
>> #X obj 74 116 symbol \$1;
>> #X obj 74 66 loadbang;
>> #X obj 74 89 delay \$2;
>> #X obj 74 140 s killme;
>> #X connect 0 0 3 0;
>> #X connect 1 0 2 0;
>> #X connect 2 0 0 0;
>> #N canvas 639 186 681 434 10;
>> #X obj 527 220 symbol \$1;
>> #X obj 527 170 loadbang;
>> #X obj 527 193 delay \$2;
>> #X obj 527 244 s killme;
>> #X text 416 126 that is the test abstraction;
>> #X obj 223 194 cnv 15 100 60 empty empty empty 20 12 0 14 -258049 -66577
>> 0;
>> #X obj 86 271 dyn~ 0 0 0 0;
>> #X obj 236 201 r killme;
>> #X msg 236 230 del \$1;
>> #X msg 86 90 newobj . a1 test1 a1 2000;
>> #X text 55 50 CAUTION!!! By clicking here \, Pd might crash!;
>> #X connect 0 0 3 0;
>> #X connect 1 0 2 0;
>> #X connect 2 0 0 0;
>> #X connect 7 0 8 0;
>> #X connect 8 0 6 0;
>> #X connect 9 0 6 0;
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> 
> Thomas Grill
> http://grrrr.org
> 
> 





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