[PD] dynamic proximity responce

David Powers cyborgk at gmail.com
Wed Mar 7 22:34:57 CET 2007


On 3/7/07, nosehair911 at bellsouth.net <nosehair911 at bellsouth.net> wrote:
> Thanks for your quick responce David.
> I guess my example was a bad one but I will try to explain better.  What I'm trying to do is for example I
> have 1circle that it attached to an osc~. A 2circle attached to a frequency modulation patch. A 3circle
> attached to another osc~ with a different frequency/tone.  What I want is that as 2circle(frequency
> modulation) gets near 1circle(osc~) the frequency modulation patch interacts with 1circle's osc~ and
> as it moves away from 1circle and towards 3circle(osc~2), the frequency modulation stops interacting
> with 1circle and starts interacting with 3circle.

Hi, okay, well here are two ideas:
1. Hook up all possible audio routings using [mux~] and [demux~] from
zexy, the you can control which path an audio signal is routed to. Be
careful to use [line~] to ramp to zero before switching so you don't
get clicks.
2. I believe you could use some kind of [send~] and [receive~] or
[throw~] [catch~] objects, and just change the destinations on the fly
for where audio signals get sent.

~David




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