[PD] GEM / pix objects : limiting colours
IOhannes m zmoelnig
zmoelnig at iem.at
Mon Mar 12 11:15:25 CET 2007
Sciss wrote:
> ok, but let me know if there's any kind of work around ... i guess
> internally everything is int8 not float32? because if float32 (-- i
> don't want to degrade the bit-resolution... --), i could do pix_gain
> 0.5 before the colourization, then afterwards a pix_gain 2.0 with
> saturation ...
right, gem handles colors as 8bit integer values, so you are out of luck
here.
however, i just added the changes for saturated maths in [pix_offset] to
the CVS, so check it out recompile and report whether it works as expected.
mfga.-sdr
IOhannes
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