[PD] Zexy object urn bug?

padawan12 padawan12 at obiwannabe.co.uk
Wed Mar 28 10:00:40 CEST 2007


On Tue, 27 Mar 2007 20:14:17 +0200
IOhannes m zmoelnig <zmoelnig at iem.at> wrote:

> Bosko Milakovic wrote:
> > Hi!
> 
> > 
> >> are there any built-in objects that behave like you are expecting [urn]
> >> to behave? (apart from outputting unique random numbers, that is)
> > 
> > I expected to be like second outlet from textfile object: on the end of 
> > sequence you get bang. That what I expected from urn because it was writen 
> > in help patch.
> 
> obviously, if it's described in the help-patch it has to behave like
> that (that is why i don't describe features in the help-patches ;-))
> 
> would be ok (for everybody, not just you) if the empty bang had to be
> triggered separately (just like in [textfile])?
> 
> e.g. [urn 3]
> would output 3 random numbers; when banged a 4th time, it would (only)
> output a bang at the right-hand side; when banging a 5th time it would
> output a random number again.
> 
> this is somewhat weird, as banging the object 40 times will only give
> you 30 random numbers (but for those who don't care about the wraparound
> but really want 40 numbers instead, they could just feedback the 2nd
> outlet to the left inlet)
> 
> 
> 
> it would be interesting to know whether there are objections from other
> users of this object.

I must say i rather like [urn] as it is. I agree that it's weird
to have the bang inserted into the random number stream when it
already has it's own specific outlet.

Andy

> 
> 
> mfa.dr
> IOhannes
> 
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