[PD] boids2d, boids3d

marius schebella marius.schebella at gmail.com
Fri Mar 30 16:19:25 CEST 2007


short answer: you send position messages of an attraction point in space 
and then your boids object prints out positions of x flocks everytime 
you bang it. the positions are affected by the attraction point and 
neighboring flocks. (there is a bunch of settings for all that)
marius.

padawan12 wrote:
> I'm interested in these. How do they work?
> 
> 
> On Fri, 30 Mar 2007 02:00:52 -0400
> marius schebella <marius.schebella at gmail.com> wrote:
> 
>> hi,
>> accidentally I found two objects (boids2d and boids3d) which could be 
>> very nice tools, if only they were working.
>> I have no idea who ported them to pd, but message input seems to be 
>> broken. Is someone working on them?
>> (the objects simulate animal/birds and could be useful for grain 
>> synthesis or multi voice synthesis stuff)
>> marius.
>>
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