[PD] GEM: animations

Cypod cypod25 at gmail.com
Tue Apr 17 01:31:08 CEST 2007


One trick I found from rigging models in gem, is to create a small sphere at
the location of the pivot and then parent the geometry into that. Then if
you rotate the sphere it is rotate its child geos.

For the helicopter blade you  don't need to do this, as long as the pivot is
in the center of the blade and not the tip. But for an a leg or arm the
proxy geo-pivot can be very useful for creating animate-able hierarchies.

for the alias face, you probably want to use blend shapes for any
complicated type of facial animation. You could do some basic things with
animating eyes, eye-brows, and lips. Now you know why they use video clips
in video-games, to show character detail between levels.
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