[PD] GEM: animations

Kyle Klipowicz kyleklip at gmail.com
Tue Apr 17 06:08:33 CEST 2007


I am interested in this 'parent geometry.' Is it by using separator?

~Kyle

On 4/16/07, Cypod <cypod25 at gmail.com> wrote:
> One trick I found from rigging models in gem, is to create a small sphere at
> the location of the pivot and then parent the geometry into that. Then if
> you rotate the sphere it is rotate its child geos.
>
> For the helicopter blade you  don't need to do this, as long as the pivot is
> in the center of the blade and not the tip. But for an a leg or arm the
> proxy geo-pivot can be very useful for creating animate-able hierarchies.
>
> for the alias face, you probably want to use blend shapes for any
> complicated type of facial animation. You could do some basic things with
> animating eyes, eye-brows, and lips. Now you know why they use video clips
> in video-games, to show character detail between levels.
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