[PD] GEM: animations

Kyle Klipowicz kyleklip at gmail.com
Wed Apr 18 16:20:05 CEST 2007


I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that
I just downloaded. It looks like a neat library though, will it be
included in pd-extended soon?

I will try to experiment with [repeat], since it is getting tedious to
manipulate more than 5 or 6 separate objects in the 'gemiverse.'

~Kyle

On 4/18/07, Alexandre Quessy <listes at sourcelibre.com> wrote:
> Hi,
> Consider using the [repeat] object along with [separator]...
> See [gems/duplicate] in the SVN repository of the
> http://wiki.dataflow.ws/PdMtlAbstractions
>
> a
>
> 2007/4/17, Cypod <cypod25 at gmail.com>:
> > Roman is right, just parenting down the chain, with small sphere (proxy
> > geometry) to change the pivot control, from the center to one end.
> >
> > where separators come into play is to branch off arms and legs from the main
> > body. The body's transform will still control the arm, but sibling
> > hierarchies wont affect each other. That way you can move the body of the
> > character and the arms don't fall off, but if you rotate the left shoulder
> > it wont affect the right shoulder or legs.
> >
> > Thats how I created the dancing man patch, from a wow (World of War-craft)
> > character that my friend build. Its still somewhat crude, but fun to be able
> > to control characters in real-time during your performance.
> >
> >
> > On 4/17/07, Kyle Klipowicz <kyleklip at gmail.com> wrote:
> > > Ok, yes. After tinkering last night a bit I found that it is indeed
> > > this simple. For some reason I was getting confused, based upon where
> > > I was putting the separators for different branches of the structure.
> > > I like this top-down approach. It makes it easy to add global
> > > modifiers at the top of the gem chain.
> > >
> > > ~Kyle
> > >
> > > On 4/17/07, Roman Haefeli <reduzierer at yahoo.de> wrote:
> > > > On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
> > > > > Ok, that was a dumb question, after looking at separator.
> > > > >
> > > > > But it raises some questions for me: is the best way to position
> > > > > multi-geo unit, say of a sphere being orbited by smaller spheres, best
> > > > > accomplished by using a lot of additions, or is there a way to chain
> > > > > translate objects?
> > > >
> > > > if i understand you correctly, this is _very_ simple to achieve. here an
> > > > example of a renderchain:
> > > >
> > > >
> > > > [gemhead]
> > > > |
> > > > [translateXYZ]         <- translate the whole planet system around
> > > > |
> > > > [sphere 1]             <- sun
> > > > |
> > > > [rotateXYZ]            <- rotate around  Y-axis
> > > > |
> > > > [translateXYZ 2 0 0 ]
> > > > |
> > > > [sphere 0.1]            <- earth
> > > >
> > > >
> > > > you can also add the moon:
> > > >
> > > > |
> > > > [rotateXYZ]        <- rotate around Y-axis
> > > > |
> > > > [translate 0.2]
> > > > |
> > > > [sphere 0.03]
> > > >
> > > >
> > > > hope, that makes it clear how to 'resolve dependencies' in gem.
> > > >
> > > > roman
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > ___________________________________________________________
> > > > Der frühe Vogel fängt den Wurm. Hier gelangen Sie zum neuen Yahoo! Mail:
> > http://mail.yahoo.de
> > > >
> > > >
> > >
> > >
> > > --
> > >
> > > http://theradioproject.com
> > > http://perhapsidid.blogspot.com
> > >
> > > (((())))(()()((((((((()())))()(((((((())()()())())))
> > > (())))))(()))))))))))))(((((((((((()()))))))))((())))
> > > ))(((((((((((())))())))))))))))))))__________
> > > _____())))))(((((((((((((()))))))))))_______
> > > ((((((())))))))))))((((((((000)))oOOOOOO
> > >
> >
> >
> >
> > --
> > B~
> > www.cypod.co.nr
> > _______________________________________________
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> >
>
>
> --
> Alexandre Quessy
> http://alexandre.quessy.net
> http://www.puredata.info/Members/aalex
>


-- 

http://theradioproject.com
http://perhapsidid.blogspot.com

(((())))(()()((((((((()())))()(((((((())()()())())))
(())))))(()))))))))))))(((((((((((()()))))))))((())))
))(((((((((((())))())))))))))))))))__________
_____())))))(((((((((((((()))))))))))_______
((((((())))))))))))((((((((000)))oOOOOOO




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