[PD] can't run Gem in Fedora with generic graphics (no GLX shader)?
Miller Puckette
mpuckett at imusic1.ucsd.edu
Wed Apr 18 23:01:35 CEST 2007
> >
> > 2. split Gem into a core library (with almost no objects and
> > dependencies) and a whole bunch of single-object externals.
> > so if the [glsl_vertex] object uses calls unknown to your driver, this
> > object will refrain from loading but it won't hinder Gem from working.
>
> Perhaps this is not surprising, but this sounds good to me :). What
> would the disadvantages be? It would make Gem behave like the bulk
> of libs (minus pdp, pidip, msd, or any others that are optionally
> linked into one dll). That would also help with the couple of
> remaining name conflicts in Gem, like scale, curve, etc.
>
> .hc
>
I agree with Hans-Christohpe. I finally got Gem running on my machine simply
by deleting all the "manips" starting with glsl (just deleted the files and
recompiled). The easiest thing would be just adding a configure switch,
but it might be smarter to spin off code that has non-free dependencies into
one or more separate libs.
cheers
Miller
> >
> >
> > mfga.sdr
> > IOhanes
> >
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> ------------------------------------------------------------------------
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>
> Using ReBirth is like trying to play an 808 with a long stick. -
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