[PD] Toxy (was Re: [Instance])

Hans-Christoph Steiner hans at eds.org
Mon May 7 22:08:39 CEST 2007

There is a fair amount of documentation on the website:


It would be very handy if you created some better help files for this  
stuff thru your explorations.  I'll happily check them in.  Also, if  
you get really inspired, it would be very nice to figure out how best  
to integrate these into Pd-extended so that they are easy to use.


On May 7, 2007, at 3:08 PM, Kyle Klipowicz wrote:

> One question I have with the toxy sliders is this: in the
> multiscale-test.pd file, there are some really neat sliders, but how
> do you create these, and what are the creation arguments?
> I know that we can just go in to the patch as a text file and get this
> information, but it would be nice if there were some more instructions
> on the usage of these really powerful gui tools. What references are
> recommended for experimenting with this?
> ~Kyle
> On 5/7/07, carmen <_ at whats-your.name> wrote:
>> On Mon May 07, 2007 at 01:26:09PM -0500, Kyle Klipowicz wrote:
>>> You are right, I just started looking through the Toxy library
>>> examples, and so far it looks really nice! I'm excited about  
>>> this! How
>>> do these sliders and such compare with the iemgui objects in  
>>> terms of
>>> gridlock?
>> you mean like when the widgets stop updating graphically (numbox  
>> moves the value but doesnt reflect the changes in the GUI) or  
>> something else?
>> it works better than iemgui for effiiency since you can just send  
>> over values, instead of drawing instructions which are often 4x as  
>> long.
>> as long as you stay within the socket bandwidth limit, i found  
>> win32 was the best performer. i mean a scrolling full color 25fps  
>> spectrogram was using 2% total CPU, if the task manager is to be  
>> believed, on a lowly single-core 2ghz amd64. the same patch on  
>> linux has pd and X eaech using like 20% CPU, if top can be  
>> believed :/
>> i'd agree Toxy is pretty nice - its the best youre going to get  
>> with the old pd-gui - you get constructors, destructors, all of  
>> Tk, and you dont have to know/care how nastily the rest of the GUI  
>> is implemented :)
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